Sorry I've been out of the office for a little while. Moved to Seattle, working for a new company and all that. I plan to do more posting soon. I'm also going to do some redesigning, so keep checking back.
Here's a little tidbit; some shots from the movie Splice, which I did a bunch of work for, directed by the awesome Vincenzo Natali, and produced by the great Guillermo Del Toro. (You can see some of the design stuff in the creature album.)
Ok, so I've become a bit lazy. Actually too busy to put up new stuff lately. Adjusting to the new job and life in the Pacific NW. Don't forget me...I shall return with some new stuff soon.
So I guess it's as good a time as any to announce that I will be moving to Seattle to join the crew at Valve Software in early November. Big move, big changes, kinda scary, mostly exciting. Don't know about Valve? Check it out:
Just found this picture on the site of Kevin Yagher Productions...my employer from looong ago. That's me on the right as a young innocent lad. If you'd like to see some really amazing makeup fx and puppett work..go here.
Follow the link to check out a game project from Massive Black Inc that uses some of my fine art sculptures as character designs.
http://massiveblack.com/mbNew/html/animation1.shtml
click "internal projects reel" for animation tests
http://massiveblack.com/mbNew/html/3d4.shtml
These are the models.
To see the original sculptures go here:
-I did a sculpt for Upper Deck and World of Warcraft miniatures a while back; I guess it's soon to be on sale. They just put up a little interview on their site:
http://entertainment.upper
My boy's gonna love it!
Hey there, so I'm in the midst of finishing a tutorial that I'll put up for download here very soon. It's a simple head concept using the mirroring technique. Some handy tips in there...stay tuned.